
Maybe we can use it to get hired by a game company, eh? Now I know that SEN has a MOBA-like project already, popularly known Temple Siege by UnholyUrine. This is not at all a rush project like I have been doing for the past few years, this map will entirely be somewhat of a. Once a team is assembled (lol, assembled) I will make a SC2 project topic with the entire outline of the map. So my assumption lies that they have the same features available. I am not too familiar with the coding side of the house, but I am told that everything that can be triggered, can be coded better. To include a shop as well with more dialog boxes that are clean and easy to use. I am planning to make a whole "unit selection" screen that replaces the actual game with a picture and puts up more pictures/dialog for picking heroes before the gameplay actually starts. People who can hard-code hero stats, items, unit stats and menus. These people should not mind having to edit the terrain once it is 'finished' over and over, to fix points of interest and bugs that may appear: Such as being able to fit through gaps they shouldn't be going through or sight imperfections.įor the other half, we will need coders. I would like to have multiple people working the terrain, to get multiple perspectives on it. We can make the river polluted and everything to give it a unique feel. Let's do a destroyed/burning/ruined city theme for the map. Seeing as a jungle with the standard river and everything has been done over n over.

So to start off, we are going to need people to design the terrain. It stands for Multiplayer Online Battle Arena, which defines what Defense of the Ancients(DotA), Aeon of Strife(AoS), Heroes of Newerth(HoN) and League of Legends(LoL) all are. Anyone who doesn't know what a MOBA is, the term was coined by Guinsoo who created the ideas for recipes and runes in Defense of the Ancients, but is now working for League of Legends. For quite some time, this is going to be an SEN-only map and your friends can play, but I don't want to release it until it is in a beta-type status. I am not aiming to make this a public-hit, it is more so a test for our own ends to further the project. Alright, so apparently there is some interest in making this into an SC2 project to get a hands-on feel for the features.
